This combat should feel victorious for the players. Rogier is a widower, his family Godfrey is a commoner, with the following changes: having supposedly died a couple of years ago. The uncertainty fills you with anxiety as Haldraxisgate and is trying their best to hold the creatures back,but its only a matter of time until they break through. fireplace. Good to meet you. The first tablet has a claw, and the second earlier. They must continue at half speed through the lantern revealing what is inside. brush, and must succeed on a DC 10 Dexterity saving throw or take 2 piercing damage while moving through. In the second adventure, the characters return to their problem, and request their assistance.to Whispy Peak to find the tavern set ablaze and aretasked with finding the culprits. Share quest o nomicon everywhere for free. The finery of the room, however, is spoiled by the sight of a body, a noose strung around the neck, the chair of the writing If your chosen villain is the Carnival, then Lena did desk knocked to the ground next to him. He Audience members and the Carnivals showsays he may have some information that could help the schedule corroborate her story.party find the murdererhowever, this information isnot free. They can use the crumbling ruins to theirand determine that they were responsible. After you spend a few minutes drinking in the sight, your gliders eventually lead you back to the ground, Haldraxis rears back in fear. Ifhigh society have made their way to the manor, your chosen villain is the Carnival, Severin is responsi-dressed in their finest clothing and jewelry, each ble for the kidnapping of Sue DoNyms family, havingwearing a mask made of gilded ivory. catching them by surprise. The Carnival is a traveling circus troupe, the Cirque2 Youre in a bad way, a 100gp debt is no joke in Midhallow. 23Quest-0-NomiconA Dangerous Supply Ser Nominus Note(Adventure #1) The runic sword intentionally does not have a weapon type associated with it. The ruins of the old mountain temple stand before you; its a surprise that the buildings still standing. The gate opens, and you are quickly ushered inside. The mountain giant is a dangerous foe, and if hecatches up to any of the characters, they will sustainserious wounds and could possibly die. The characters come across rough brush on the path. Sitting at Homebound Mirror. She was close with William, who took care of her as if she were his own mother. The Cult You dont know why you have this job, you just kept previously attempted to convert the city into a theo- logical system, but were rebuffed by the city council6 saying yes to things and now youre delivering someones and forced out. He would have no reason to be invited to thefollowing text: Gala of Masks. This child, named Anner armor, a longsword at his side. Longrabbit, is taking the small pieces to feed himself, but he is not the one burning or stealing significantThe party, making their way into the village of Wispy amounts of food. They also find a key on the bodies (if they simply getting retribution. A 10-foot-deep pit trap has been set by the villain(s). A hole in the chest piece seems to contain a floating key. The man is a middle-aged druid who calls himself Old Long Logan. If a character 41annoys one of these attendees by blocking their view, 8: VIP Boxesmaking loud noises, or via other such activities, thenthey tell the character off, warning that they will get a These exclusive rooms overlook the auditorium andguard. He asks for 100 gp in exchange. He does not seem toAfter answering any further questions, Phillip gives the notice them.party enough food and water for the journey, includingone potion of healing per adventurer. Haldraxis still retains the injuries from their suddenly pulled back up as the glider catches the air. Food is properly guard both locations at once. If they If your villains are the Felrond spies, the scroll instop the assassin, the shop owner thanks the party question was for summon elemental (mini fire).for everything, and gives them a potion of healing ingratitude. I wish I had a Quest-O-Nomicon back then : dndmemes - Reddit Although range of 60 feet. He takes off in a wild sprint toward you, and his bounding footsteps cause the rocks and snow to begin tumbling toward you from the cliff above.One mountain giant (see appendix B) sees thecharacters traveling up the mountain and doesnt thinktwice before attacking them. If a creature does fall into the trap, they take 1d4 As you come to the end of this pathway, you find, hidden bludgeoning damage. If your chosen villainlook like he could be as young as thirty. Download For Mac Once they find a way into As you descend into the well, you feel weightless for athe villains headquarters, they face off in a duel in moment. keep a bottle of champagne cool inside.4: Stage 9: Stage CatwalksThis large stage is where the performance takes place, Rickety wooden catwalks span the area over the stage,which the audience pays close attention to. The goal here is to have fun!6 Play to Your Players Its important to know what the adventure is about, and we know youre probably excited to tell your players all the secrets, show them art, explain backstories, talk about lore, etc. They are rewarded with their promised money. Otherwise, read the following text: Ser Nominus Note You nearly run into a long, stretched cord running between Its the best option to run from this giant and two trees. Prophet44 A Night in MidhallowDeath at 3 1the Gala 2 Sewers(Adventure #3) (Investigation) check will uncover it, utilizing the coinSynopsis necklace from either Strongman Mike or Prophet Ellie. These adventures could take place wherever sure you know what youre getting yourself into.you want! He spends his turn to Dash and retreat back up into the mountains to his lair.12 Hunt for HaldraxisSer Nominus Note Conclusion How the heck does surprise work? If they dont get the scaly creatures drop to the ground, weapons at the ready. memo, dont kill the first character that swings at the giant. Eberron -Rising from the Last War - AnyFlip Quest-O-Nomicon review: inspiring DnD adventures! Each is unique to the world of Etharis and brings a dark fantasy twist. Youprevious fight and is limited while inside his treasure hang there, suspended, as you begin to gently glide awayroom, as he cannot fly and gain the aerial advantage. They express a theme, Each adventure has two possible villains that change the story, encounters, and monsters. The Hang Gliders. The culprit has ducked into a condemned If your chosen villain is the Carnival, they use a apartment block, its windows and entrances boardedcard from a deck of illusions to create an illusory image up. Its impossible to know how deep it goes, but as you examine it, you hear the loud crunching of snow behind you. knows what theyre getting into. TheThis room has both a waterfall and lava fall that do not kobolds spend their turns flinging themselves out ofconverge, but due to the heated lava merging with the the hole with a catapult and can fly away with gliders.wet ground, steam consistently plumes inside this One of the giants will slam a larger hole in the wall,room. If the party fails a DC 17 Wisdom (Survival 25check) while following footprints/bloodstains tothe cave, they encounter one complication from thefollowing table while on the way there.Quest-0-NomiconWolves. their flock whilst living amongst them. The Old Temple Ruins used to be a part of Byriver, Haldraxis Flyby. If the party is nice to the flower and allows it to follow them, it appears in part 3, Secrets Revealed, and Old Long Logan will give the party his key instead of The Cave26 Whispers of Wispy PeakThe man and woman are the minstrels bandmates (see Conclusionappendix B). The farmers,bounty of gold and magically-enhanced items to solve distraught, have cleared most of the fields and plantedthe mystery of the missing food. Devoid of water and ivy cover the walls and flowers bloom in the grass underneath. There is not much in the storage besides a mediocre pile The party is asked to investigate the areas the food of wheat in the back. A Night in Midhallow34Character Hooks Villainsand Motivations The villains of A Night in Midhallow are twoTo help better involve your players and their characters in groups of conspirators with their own unique goalsthe story, have each character answer the following ques- and motivations for the killings theyre planning. Sewer EntranceThe party must confront the fire spreading through If the Opera House does burn down, it will be anthe Opera House, to save both the building and hour before the party can safely return to the ruinsthe innocent civilians inside. My, how the the rogue can sneak up to the roof of the chateau. You notice an ascending cobbled pathway that leads further on into a strangeIntroduction stone dungeon.In the previous adventure, the party discovered whowas responsible for the tavern fire. The giant attempting them to escape. Depending on check to frighten the villagers into workingwhich they visit first, they encounter an assassin and harder. On a 1-2, the room is empty. Having no game is bettera hint on what they could do next! Like 5E - Quest-o-Nomicon? The back door is also trapped with spring-loadedfloor boards. Some of the workers believe the orbs to be arcane lock key, which they have the key for as a cointhe creatures souls. He then allows them to enter the building, where they climb a few flights of stairs before reaching the of Midhallows founding. You have wings precedes a red dragon the size of a house. through a service entrance with a successful DC 15 Dexterity (Stealth) check, or convincing another group3: The Hideout to allow the party to enter with them with a successful DC 14 Charisma (Persuasion) check. Im Ser Nominus, famous adventurer. him feel comfortable enough to share that he saw some figures going into the forest a few nights ago, The townspeople believe the trouble to be caused by with large sacks over their backs, though he cant ghosts, or a curse placed on them. He also usual tightrope and acrobatics routines.recalls that, although the acrobat was graceful, theirmovements also seemed rather rigid. Whatever it may be, adventure can continue on past this point! He lets out a final exhale of dragon can be heard beyond its gates. smoke, and his body goes limp. Create your digital magazines, catalogs, brochures, reports, newsletters and other marketing content with modern interactive features. So as long as their Dexterity (Stealth) check beats a Success. only served for a few months, and acts as the voice for Midhallows tradesmen. THE QUEST-O-NOMICON IS HERE! (hanging out and flipping He personallya feast. He must answer for this. For everycharacters journey to his lair and can enter it through 10 minutes the characters spend in rooms with steam, theythe main entrance or sneak into the minions sleeping must succeed a DC 12 Constitution saving throw. The party can defeat him there, or the Feasting and Sleeping cave (room 4). His enormousfootsteps cause a rockslide during the fight. If even one of the characters also resetting their makeup. fails this check, the carnie or cultist wakes up and attacks the party.This area of the Opera House is set aside for the perform-ers, with anything they might need to prepare themselves 10: Stage Backdrop Mechanismsfor their various roles in the production. Characters consumed by the trash pile aresuffocating and can survive a number of minutes equalto their Constitution modifier (minimum 1). She inherited the circusan alchemists fire (As an action, the wielder makes a when the former master passed.ranged attack against a creature or object, the targettakes 1d4 fire damage at the start of each of its turns. You can always go back and tell the players that youre not enjoyingIs there a rule you dont understand? Unlike at the The roof of the keep is just as damaged as the rest of it, withtavern, there is nowhere to hide in this open entrance. the dealthat the villains have set up a hidden base of operations in the basement of the Opera House. They grab their the villages behalf, and give them the deed to the keepweapons and attack unyieldingly. Feel free toSynopsis offer a weapon of the same type that a character is currently using, so it feels like an upgrade toUpon entering the village of Wispy Peak, the party istasked by a guard named Kenny Wallace to find the what they already have!truth of the missing food. disappears sporadically and must be followed carefully as the density of the trees increases. Sandrine sees it as her lifes goal to keep her peoples Elodie is lawful neutral. Learn AnyFlip Free Flip Book Maker in 3 Minutes - YouTube Anyone who hasDescription attempted to discover who is committing these crimes has failed to return, and the villages two guards cannotThe village of Wispy Peak has a problem. If a character succeeds on a DC 14 Wisdom (Insight) check, they know that Fernando is not being truthful The details of Amitys alibi are as follows: about what he was doing at the time of the murder. Amity says that at the time of the murder, she Lucien Dumont. The guards are so grateful take the Dash action (unless theyve got Cunningthat they reward the party with two potions of healing. The Temple Ruins 13Quest-0-NomiconInto the Maw of lava and one of water, that nearly converged at the center of this lair, filling the caves with hot steam. The kobolds are a bit of an easier threat that wont pose too much of Youve been following the dragon Haldraxis for weeks now, a challenge for players.3 anticipating his movements. Atheir mission to protect the building from trespassers. The dragon then bellowed his demands to the cityDescription from the top of the castle: In four days, leave me all your gold and jewels in the temple ruins in theThe city of Byriver was recently attacked by a red dragon mountain, and your city will be safe from the wrath ofknown as Haldraxis. If the other two giants are defeated before then, he stops lifting and attacksSynopsis the characters.Haldraxis has had enough and now seeks to burn Securing the Main GateByriver to the ground. A human priest of the DuskThe Suspects Lord. Quest-O-Nomicon Alpha PDF is accessible for backers! Godfrey and Dominique. The party is rewarded for their efforts.voyages into town. Notmany of the choices or customizations are listed here,only the skeleton of the adventures. They areShould Strongman Mike drop to less than 8 Hit Points, rewarded as heroes of Midhallow and given the deed tohe will surrender, and is willing to give the following a keep (see Appendix B: The Keep Inn)information in exchange for his life: If you want to continue the adventure into part 3, The city council of Midhallow is corrupt and has Death at the Gala, the characters advance to 3rd level hurt members of the Carnival before. I'm very excited to start some one-shots with those adventures, hope you are too. D IntroductionCredits Ghostfire GamesLead Adventure Designer: Jacob Budz CEO: Jordon Gibson General Manager, TTRPG: Phil BeckwithAdditional Adventure Designers: Colton Hafley, General Manager, Operations: Josh WitbreukTyler Lovejoy, Spencer Worst Communications and Marketing: Hannah Peart, Kathryn Griggs, Rex GibsonAdventures Products and Logistics: Simon Sherry, Nick Ingamells Game Designers: Shawn Merwin, James J. HaeckHunt for Haldraxis Design: Jacob Budz Art Direction: Suzanne Helmigh, Marius Bota,Whispers of Wispy Peak Design: Colton Hafley Ona KristensenA Night in Midhallow Design: Tyler Lovejoy Graphic Design: Martin Hughes, Simon SherryThe Heist Design: Jacob Budz Ghostfire Gaming Discord Community Managers:Bulwarks of Bullthorne Design: Colton HafleyWild Wild Wilderness Design: Tyler Lovejoy Ian Butters Gratton, Lukas Toasti Scheerer,Escape from Old Redwick Design: Jacob Budz and Nelson Deathven Dicarlio, Tom A Viking WalrusSpencer Worst Garland, Caleb Connendarf Englehart, CameronThe Lost Spirits Design: Tyler Lovejoy C4Burgers BrechinRosewoods Invitation Design: Colton HafleyShipwrecked! quest o nomicon - Flip eBook Pages 251-256 | AnyFlip | quest o nomicon His lair must be nearby; if you find it, them to show the dragon what-for as he retreats with his tail between his legs! As they enter, Lenny explains to the party that he only takes enough toWallace, a guard with a slightly gaunt face and worn survive if given the chance.armor, approaches the characters and requests thatthey come to the Bronzed Brew, a local tavern. if the characters can convince him to help, 2he may offer some items to help defeat Haldraxis. They can also This stone room has been turned into a makeshift camp, present the invitation from part 1 to the guards, who with a few tents, sleeping bags, crates, and barrels of will let them in without delay. Check more flip ebooks related to quest o nomicon of nevoafek2. In light of his curse, however, he resigned detailing their motives, along with how they willhimself to living in the squalor of the sewers under- assassinate the city councilat the annual Gala ofneath the Opera House, occasionally stealing props and Masks at the Governors Mansion, noting the manorsdecorations to furnish his space. Id like to help you Removing GM crits really paves the way for make these stories fun for all of your players, 1st-level adventures not to be the most deadly and that starts here. Haldraxis out of the air.Giants Attack The Main Gate The party can make their way to the barracks and find that it is nearly in flames. If the set rope takes 5 or more damage, the 5: Escape Roomtrap breaks and the restrained creature is set free. Free & unlimited publication Creating an online publication is as easy as uploading a pdf file. Welcome To The Quest-O-Nomicon | Ghostfire Gaming Her family, Severin has a +4 to Charisma (Deception) checks.the Perrots, are part of a long line of governorshipsfor Midhallow. These two keyholes have small runes spilling out of them and onto the door itself. The center left pathway leads to a steel door, with two keyholes. (The characters canthat they are not going to harm him, he relaxes, excited to also easily find the loose brick if Erik told the partytalk with them, especially about his love for performance, where to find it. in the boarded windows and splintered walls. Any character who steps within 5 feet of thedoor is launched 15 feet into the air and takes 1d6bludgeoning damage as they hit the ground. portions of the walls appear unmistakably more charred than others. Even their leader remember exactly where the figures left from. They do not want to the bottom as they do. giants! She can be found inside of the Firesuccessful DC 15 Charisma or Strength (Intimidation) Breathers backstage tentcheck convinces him to give up the information for free. As you reach your destination, you find the building cordoned off by a group of(Adventure #1) town guards. A tiefling acrobat for the Firemakes a successful DC 10 Charisma (Persuasion) check, Breathers. A few artisans tools are scattered aboutthe room, including carpenters tools, cobblers tools, she can cast once a day.leatherworkers tools, painters supplies, weavers tools,and woodcarvers tools. If theres something you dont like, then you villain, and prepare for adventure! You can even grant successes if a playerdiscover the villain is hidden in the village in disguise. It has an AC of 10 and 3 hit points. Rubble litters the clearing, providing lots of cover.Kobold Ambush The temple is covered in dust, snow, and rubble. Once this is done, the magic of theIn this room the villain(s) were celebrating their success- mirror does not return until the next dawn.ful endeavor against the town of Wispy Peak. The civilization disappearedlong ago, and for seemingly no reason. His family fell prey to the same bandits as Sue DoNyms family, and so he Councilman Severin Procher. Convert your PDF into an interactive, enjoyable digital flip book in minutes. During the evacuation, they were two are beyond grateful to see another person in thetoo busy packing up their instruments and since the tavern. It is also the location of the Galaprepared for their assassination scheme. Download For Windows. the details that follow are what alter the adventure. This trap can be noticed by any charac-ters with a passive Perception higher than 15, or whomake a successful DC 12 Intelligence (Investigation)check. Of course, you gladly took the letter, enter the room and slay the victim using a knife happy to make some coin, especially with all of the festivities that she crafted out of a piece of her own soul. The party will needstreets. However, if the party doesnt attack them, then the carnies or cultists offer them a deal: the characters can 5 speak with one of their leaders to learn about what they are doing and why, and the hostages will remain safe. The hoard contains 5000 gp. The party stumbles upon an abandoned camp, containing a tattered tent and Information Phillip knows is as follows: bedroll, along with the remains of a campfire. Haldraxis is a red dragon, meaning he likely has Ice Flower Grove. Phillip is a drow guard. AnyFlip Reviews 2023 | Capterra as the form of Haldraxis flies overhead, disappearing above the treeline. Here the party finds a scroll tube buried in some of the ash and glass. This time Ill ensure to burn you each to cinders!mote of flame on their location if he can see them. They should really play into their characters builds and backstories. (Adventure #1) Travel to the ruins via the forest path will take threeSynopsis days, at which point, Haldraxis will be waiting. Upon If the party takes Anner to the guards, they willarriving, the guard buys the party drinks, though not grant them a portion of the reward, as the guardsfood, and tells them the following: are aware that Anner is not the likely culprit. You note a smallcharacters roll initiative. Once the door is open, read the following text:them that the background set curtains are all operated outof the stage backdrop mechanism area on the second sto- This room is filled with large wooden gears, pulleys,ry, and that no one has been able to get into proper contact and other mechanisms that operate the technical aspectswith the stagehands all nightthe door is locked. Depending on your chosen villain, either one6: Dressing Rooms Eclipse carnie or Dusk Lord cultist is asleep in a chair in the middle of the Catwalk area (see appendix B for These rooms are filled with performers making mad dashes these characters stat blocks). Once the charac- situation with their own creativity. Its up to youto fill in the blanks, and to your players to becomeheroes! and appears to be barely enough to feed this modest town. The town of Galgard has long been protected by an artifact named the Dark Star, warding evil from their town. Abandoned Camp. (Deception or Performance) check. Each be run for 1st-level characters, who level up after eachadventure in the Quest-O-Nomicon is designed to be adventure-part. Each of them is wearing a and taught her the ropes of circus life, including how tobracelet of fire protection (see appendix A) and possesses perform and to defend herself. If your chosen villains are the kobolds, read following text:the following text: A hole in the ceiling allows any steam built up in this room to A hole in the ceiling allows any steam built up in this room escape. Each creature within 5 feet of the door clings to the structures highest peak, waiting.when the explosive triggers takes 1d10 fire damageand is blown back 20 feet from the door. dragon to help take down the characters as revenge forHaldraxis also has a secret weakness, he hates loud noises. He answers as many questions 4 Haldraxis flybyas he can, but ultimately doesnt know much aboutHaldraxis or what they will encounter on the journey. of orange flame tears across the stage. A few of theperformers openly discuss their annoyance at stagehands The door to this area is locked, requiring a successfulsloppy work, that the timings for the background set DC 12 Dexterity check using thieves tools to pick thecurtains have been off. The villain (whether it is the minstrel, or Revealed, as the guards move to arrest the villainthe Felrond spy who snuck into Wispy Peak to set the in disguisewhether it is the minstrel or one of thefire) is currently in bardic clothing, attempting to make Felrond spiesthey slip out of the guards grip andtheir escape through the town, but unable to due to the jump down the well, grabbing the rope that falls downguards keeping an eye on the border. Quinton and Ostengetting to them. Youve secretly been sent on this mission by the king to ensure that word about this attack doesnt get out to other cities.Quest-0-NomiconThe Hunt Begins At this point in time, have the players decide which path they are going to take. If your chosen villains are the Felrond spies,the four individuals in the room are four Felrond 33spies (see appendix B), one of them still dressedin bardic clothingthe firestarter from part 2. of your reach, pushing past the crowds of people and jumpingAccusation over barrels and other obstacles before suddenly turning down an alleyway. Let your players be creative, as long Ser Nominus Note as it fits the situation at hand. SandrineHer immediate family consists of her husband, Lord wears simple clothing compared to her peers, with littleEmilien Tremble, and her two children: twelve-year- to no frills or jewelry. A halfling jester for the Starr the temple of the Moon Goddess. When the door opens, it reveals the base of operations for the adventures main villain(s) (The Headquarters).1: Enchanted Armory 3: The Illusory Glade As you step into the leftmost room of this dungeon, you find This room is overgrown with foliage and brush. Since mostAs the culprit tries to escape, other members of their people are on the main streets of the city, partakingorganization create a distraction.
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